using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;

[CreateAssetMenu(fileName = "New Item_Wine", menuName = "Inventory/New Item_Wine")]
public class WineSO : ScriptableObject
{ 
   public string itemName;
   public Sprite icon;
   [TextArea]
   public string itemDescription;
   [SerializeField]
   public int[] ingredientDemand = new int[5];

   public bool isIce = false;
   public bool isTime = false;
   public bool isPassed = false;
}
